This is a quick repost from vancouver game design, this post outlines what the Forget Me Not Annie team is doing and working on.A quick introduction to us:
Brandon Dolinski – Sound Designer and Project Manager
George H.C. – Artist
Anthony B. – Level Designer
Vlad V. – Programmer/Scripter
What is the game about?
Forget Me Not Annie is a first person puzzler which is based around control and the general theme being horror. You play as a 15 year old girl Annie who is trapped within her own mind and has to use her telekinetic
powers with the help of Howard who you are able to summon at any moment to surpass puzzles. The progression of the game relies heavily on the world lay out and the flow/difficulty of the puzzles and induced into it is a unique atmosphere and feel.
Our main mechanic is the ability to lift up just about any object in the game with your power. Using your controls you are able to modify the distance of the object, basically giving you depth control. Our secondary mechanic is the ability to summon out Howard the big grotesque teddy bear who has a toggle-able ability, Gravity Draw. Gravity Draw takes objects in a certain radius(AoE) and pulls them towards the bear. To mix things up further, you are able to lift the bear into the air, have full control of his position and depth with your power in conjunction with being able to use Gravity Draw all at the same time.
Below you can see 3 fully animated models of Annie, Howard, and a Doctor that is supposedly the size of a mountain (we will get to him in a later blog post).
Also the first level (full tutorial + 2 extra puzzles) takes place within an interior of a hospital, which you can also see a few pictures off below.
We will now update this blog often with tons of new content and cool things to show as we get it! Thanks for reading!!